๐จโ๐ป Dad's Lab
The stuff I build when the kids are asleep. Half of it is what makes the rest of this site possible.
Foundry
My solo AI consulting practice โ GEO optimization and websites for small businesses.
foundry-core holds the reusable brain (patterns, not client particulars). Real client engagements each live in their own isolated repo โ an aviation client, a pet-screening SaaS build, more in the prospect pipeline.
Foundry Command Center
A real-time fleet + Claude Code monitor I built before any of this week's stuff.
Phase 1 (walking skeleton) is complete โ CPU sparkline, live Claude session tracking, a plugin-based widget framework. This is basically the ancestor of the Fleet Status panel below.
Sparky (Foundry Voice)
The spoken front-end Asher named โ you talk, it thinks, and commits the result to git.
Wake word โ transcript โ note โ commit works end to end against a live mic. Still answers to "Hey Jarvis" for now โ the "Hey Sparky" wake model's training data is ready, just not trained yet.
LifeOS
The AI harness actually running this session โ memory, hooks, dashboards.
What's building all of this in the first place, tonight included.
Foundry Personal
My own from-scratch equivalent of LifeOS โ Foundry-native, not a fork.
The upstream project (danielmiessler/LifeOS) runs in an isolated sandbox as a reference. The plan is to end up with my own version, built on Foundry's own primitives.
Foundry Family
A private, local-only project on figuring out what actually works for each kid.
Stays off any remote/shared system on purpose โ some things are just for us.
๐ง Fleet Status
- platform
- Windows 11
- cpu
- Intel i7-13620H
- ram
- 64 GB
- gpu
- RTX 5060 Ti ยท 16GB VRAM
Runs LifeOS, builds this site, pulls the Mac nightly.
- platform
- macOS 26.5.2
- cpu
- Apple Silicon
- ram
- โ
- gpu
- โ
sparkys-macbook-pro โ where Sparky and the Unity games actually live.
- platform
- โ
- cpu
- โ
- ram
- โ
- gpu
- โ
The gaming PC โ mentioned in foundry-command-center's own fleet list. Hasn't joined this setup yet.
๐ Quick Links
๐ Build Log
What actually happened, in order.
Night 1
- โข Fixed a Windows bug where hooks/statusline silently failed โ bare script paths need an explicit interpreter.
- โข Got ElevenLabs, Cloudflare, and codex all verified working end to end.
Night 1, later
- โข SSH'd into the MacBook Pro over Tailscale/LAN โ pulled every personal project (~33GB), AMSI excluded on purpose.
- โข Scheduled a nightly 8pm pull so the Mac and this machine stay in sync automatically.
Night 1, family stuff
- โข Built hopkinslifeos.io from scratch โ landing page, game room, Memory Match.
- โข Deployed it live on Cloudflare Pages. Split the shared brain into its own private repo so nothing personal risks landing on a work machine.
Night 2
- โข Added Zachary's Corner (bubble pop, color mixer) and two more games for Asher (Star Catcher, Critter Pop).
- โข Built this page. Found Unity Hub already installed โ the actual Editor is next, once Josh signs in once.
Night 2, later
- โข Added a real nav bar, high-score persistence on two games, favicon and social preview metadata.
- โข Went back through everything pulled from the Mac to make this page actually accurate โ turns out Foundry Command Center already existed before any of this week's work, Sparky's wake word is still "Hey Jarvis" pending training, and there's a whole second Foundry brain just for figuring out what works for each kid.
Built one late night at a time. ๐